| /**
 * ScriptLoader.js
 *
 * Released under LGPL License.
 * Copyright (c) 1999-2017 Ephox Corp. All rights reserved
 *
 * License: http://www.tinymce.com/license
 * Contributing: http://www.tinymce.com/contributing
 */
/*globals console*/
/**
 * This class handles asynchronous/synchronous loading of JavaScript files it will execute callbacks
 * when various items gets loaded. This class is useful to load external JavaScript files.
 *
 * @class tinymce.dom.ScriptLoader
 * @example
 * // Load a script from a specific URL using the global script loader
 * tinymce.ScriptLoader.load('somescript.js');
 *
 * // Load a script using a unique instance of the script loader
 * var scriptLoader = new tinymce.dom.ScriptLoader();
 *
 * scriptLoader.load('somescript.js');
 *
 * // Load multiple scripts
 * var scriptLoader = new tinymce.dom.ScriptLoader();
 *
 * scriptLoader.add('somescript1.js');
 * scriptLoader.add('somescript2.js');
 * scriptLoader.add('somescript3.js');
 *
 * scriptLoader.loadQueue(function() {
 *    alert('All scripts are now loaded.');
 * });
 */
define(
  'tinymce.core.dom.ScriptLoader',
  [
    'global!document',
    'tinymce.core.dom.DOMUtils',
    'tinymce.core.util.Tools'
  ],
  function (document, DOMUtils, Tools) {
    var DOM = DOMUtils.DOM;
    var each = Tools.each, grep = Tools.grep;
    var isFunction = function (f) {
      return typeof f === 'function';
    };
    var ScriptLoader = function () {
      var QUEUED = 0,
        LOADING = 1,
        LOADED = 2,
        FAILED = 3,
        states = {},
        queue = [],
        scriptLoadedCallbacks = {},
        queueLoadedCallbacks = [],
        loading = 0,
        undef;
      /**
       * Loads a specific script directly without adding it to the load queue.
       *
       * @method load
       * @param {String} url Absolute URL to script to add.
       * @param {function} callback Optional success callback function when the script loaded successfully.
       * @param {function} callback Optional failure callback function when the script failed to load.
       */
      var loadScript = function (url, success, failure) {
        var dom = DOM, elm, id;
        // Execute callback when script is loaded
        var done = function () {
          dom.remove(id);
          if (elm) {
            elm.onreadystatechange = elm.onload = elm = null;
          }
          success();
        };
        var error = function () {
          /*eslint no-console:0 */
          // We can't mark it as done if there is a load error since
          // A) We don't want to produce 404 errors on the server and
          // B) the onerror event won't fire on all browsers.
          // done();
          if (isFunction(failure)) {
            failure();
          } else {
            // Report the error so it's easier for people to spot loading errors
            if (typeof console !== "undefined" && console.log) {
              console.log("Failed to load script: " + url);
            }
          }
        };
        id = dom.uniqueId();
        // Create new script element
        elm = document.createElement('script');
        elm.id = id;
        elm.type = 'text/javascript';
        elm.src = Tools._addCacheSuffix(url);
        // Seems that onreadystatechange works better on IE 10 onload seems to fire incorrectly
        if ("onreadystatechange" in elm) {
          elm.onreadystatechange = function () {
            if (/loaded|complete/.test(elm.readyState)) {
              done();
            }
          };
        } else {
          elm.onload = done;
        }
        // Add onerror event will get fired on some browsers but not all of them
        elm.onerror = error;
        // Add script to document
        (document.getElementsByTagName('head')[0] || document.body).appendChild(elm);
      };
      /**
       * Returns true/false if a script has been loaded or not.
       *
       * @method isDone
       * @param {String} url URL to check for.
       * @return {Boolean} true/false if the URL is loaded.
       */
      this.isDone = function (url) {
        return states[url] == LOADED;
      };
      /**
       * Marks a specific script to be loaded. This can be useful if a script got loaded outside
       * the script loader or to skip it from loading some script.
       *
       * @method markDone
       * @param {string} url Absolute URL to the script to mark as loaded.
       */
      this.markDone = function (url) {
        states[url] = LOADED;
      };
      /**
       * Adds a specific script to the load queue of the script loader.
       *
       * @method add
       * @param {String} url Absolute URL to script to add.
       * @param {function} success Optional success callback function to execute when the script loades successfully.
       * @param {Object} scope Optional scope to execute callback in.
       * @param {function} failure Optional failure callback function to execute when the script failed to load.
       */
      this.add = this.load = function (url, success, scope, failure) {
        var state = states[url];
        // Add url to load queue
        if (state == undef) {
          queue.push(url);
          states[url] = QUEUED;
        }
        if (success) {
          // Store away callback for later execution
          if (!scriptLoadedCallbacks[url]) {
            scriptLoadedCallbacks[url] = [];
          }
          scriptLoadedCallbacks[url].push({
            success: success,
            failure: failure,
            scope: scope || this
          });
        }
      };
      this.remove = function (url) {
        delete states[url];
        delete scriptLoadedCallbacks[url];
      };
      /**
       * Starts the loading of the queue.
       *
       * @method loadQueue
       * @param {function} success Optional callback to execute when all queued items are loaded.
       * @param {function} failure Optional callback to execute when queued items failed to load.
       * @param {Object} scope Optional scope to execute the callback in.
       */
      this.loadQueue = function (success, scope, failure) {
        this.loadScripts(queue, success, scope, failure);
      };
      /**
       * Loads the specified queue of files and executes the callback ones they are loaded.
       * This method is generally not used outside this class but it might be useful in some scenarios.
       *
       * @method loadScripts
       * @param {Array} scripts Array of queue items to load.
       * @param {function} callback Optional callback to execute when scripts is loaded successfully.
       * @param {Object} scope Optional scope to execute callback in.
       * @param {function} callback Optional callback to execute if scripts failed to load.
       */
      this.loadScripts = function (scripts, success, scope, failure) {
        var loadScripts, failures = [];
        var execCallbacks = function (name, url) {
          // Execute URL callback functions
          each(scriptLoadedCallbacks[url], function (callback) {
            if (isFunction(callback[name])) {
              callback[name].call(callback.scope);
            }
          });
          scriptLoadedCallbacks[url] = undef;
        };
        queueLoadedCallbacks.push({
          success: success,
          failure: failure,
          scope: scope || this
        });
        loadScripts = function () {
          var loadingScripts = grep(scripts);
          // Current scripts has been handled
          scripts.length = 0;
          // Load scripts that needs to be loaded
          each(loadingScripts, function (url) {
            // Script is already loaded then execute script callbacks directly
            if (states[url] === LOADED) {
              execCallbacks('success', url);
              return;
            }
            if (states[url] === FAILED) {
              execCallbacks('failure', url);
              return;
            }
            // Is script not loading then start loading it
            if (states[url] !== LOADING) {
              states[url] = LOADING;
              loading++;
              loadScript(url, function () {
                states[url] = LOADED;
                loading--;
                execCallbacks('success', url);
                // Load more scripts if they where added by the recently loaded script
                loadScripts();
              }, function () {
                states[url] = FAILED;
                loading--;
                failures.push(url);
                execCallbacks('failure', url);
                // Load more scripts if they where added by the recently loaded script
                loadScripts();
              });
            }
          });
          // No scripts are currently loading then execute all pending queue loaded callbacks
          if (!loading) {
            // We need to clone the notifications and empty the pending callbacks so that callbacks can load more resources
            var notifyCallbacks = queueLoadedCallbacks.slice(0);
            queueLoadedCallbacks.length = 0;
            each(notifyCallbacks, function (callback) {
              if (failures.length === 0) {
                if (isFunction(callback.success)) {
                  callback.success.call(callback.scope);
                }
              } else {
                if (isFunction(callback.failure)) {
                  callback.failure.call(callback.scope, failures);
                }
              }
            });
          }
        };
        loadScripts();
      };
    };
    ScriptLoader.ScriptLoader = new ScriptLoader();
    return ScriptLoader;
  }
);
 |